The Bottom Line
More of an expansion pack then a sequel, this game will disappoint some fans, while the new rides, stalls, and editors will please new and devoted "RollerCoaster Tycoon" fans.
Pros
- scenario editor
- more rides and stalls, many themed
- larger maps
Cons
- same graphics & interface as the original
Description
- Release Date: October 15, 2002
- Developer: Chris Sawyer
- Publisher: InfoGrames
- Manage a theme park in "Rollercoaster Tycoon 2." Build rides, buy stalls, and design coasters.
- Play pre-built Six Flags parks with real Six Flags' rides.
- In the Rollercoaster Designer build the ultimate rollercoaster and import the design into the game.
- New rides and stalls many with themes such as Pirates, Giant Garden, and Wild West.
- The same great gameplay found in "Rollercoaster Tycoon."
- Design scenarios to your gaming preference with the Scenario Editor.
- Maps can be up to four times as large as the maps in the original version.
Guide Review - "RollerCoaster Tycoon 2"
"RollerCoaster Tycoon 2" builds on the great play found in the original, and gives us more tools to work with. The interface and graphics are exactly the same, but I do feel this sequel has something to offer new players and old fans.
The new rides, stalls, and stores are all good reasons to try the sequel. The new items are offered in many themes. The sequel also comes with 3 editors - Scenario Designer, Rollercoaster Designer, and Track Designs Manager. The new editors are great additions, however are difficult to master.
The gameplay is virtually the same and a bit buggy. I cant help but wonder what exactly theyve been working on for so long. However, I do enjoy the new features, and long time fans probably will too.


