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Review: Steel Beasts
Part 1: Game Depth, graphics, and gameplay
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• Part 2: Criticisms. missions, wrap-up
 
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"If you have Steel Beasts, how do you rate it alone and compared to other tank sims?"
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• Steel Beasts demo
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TankSim Review
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Tank sims have not had great attention among game developers in recent years. Tanks don't seem to have the glamour of jetfighters or gunships, have not had a Top Gun or Airwolf equivalent (let's not even bring up Tank), and do not ignite such battle cries as "lock and load" or "need for speed." Many big game developers, the Hasbros and Microsofts, shy away from tank sims in lieu of flashier subjects (like train simulators). Thankfully, independent developers often turn to un-cornered markets. In the case of Steel Beasts, Shrapnel Games and eSim have come together to produce a tank sim that now can be considered THE tank sim. In fact, Steel Beasts is quite possibly the definition of "hard-core sim."

The reason that simmers are turning to independent developers is due to the passion that these smaller companies have for their work. Painstaking detail and technical accuracy are a compulsion, not a goal. Simmers recognize that those who produce the game were invested in the concept and the genre, not simply to sell product, but to do what they enjoy. This is very apparent upon installing and loading Steel Beasts. Programmed mainly by Al Delaney of eSim along with the crew from Shrapnel Games, Steel Beasts is as technically detailed as has been seen in any tank sim to date. I wonder if a large developer would have taken the same aggressive attention to realism.

Steel Beasts could be named Abrams vs. Leopard, because it focuses on the US M1A1 Abrams and German Leopard 2A4 battle tanks. There are missions, instant action, and a full suite of tutorials for each tank. Steel Beasts allows you to take seat as gunner or tank commander, with the ability to switch between roles, and between tanks in a platoon. There is no tank driver role but this is basically handled through designating routes and waypoints and, if needed, by simple commands to turn left, right, speed up, slow, stop, or hull down (prepare for engagement).

To call a "game" a "sim" requires a great degree of realism and attention to real world modeling of the object of the game. Using this as our hard-core sim-ometer, Steel Beasts ranks near the top. For those who have little exposure to the workings of a modern tank, this sim is an amazing examination of how tanks shoot, the mechanism by which they fire, and the process of tank combat. You'll learn the role of the gunner: first identifying a target, then lasing the target (using the laser rangefinder), tracking to account for the automatic lead, and finally firing the round. Damage to any of the automatic systems, LRF, stabilization, lead generator, etc., does not leave the modern tank defenseless. Instead, the gunner can switch out of the gunner's primary sight (GPS) to auxiliary site or gunner blocks to manually account for superelevation, distance to the target, and lead. Knocking out a few automatic systems shows just how important they are to the gunner - the process of manually firing a projectile from a moving vehicle at an evading target is frustrating and ineffective. There are also important differences between the Abrams and Leopard, which only underscores that the US currently has the best combat tank in the world. The Leopard's automatic systems are mostly a step behind the American counterpart, and it quickly shows on the battlefield.

Next page > Criticisms, Missions, and Wrap-up > Page 1, 2

From Courtney Marchelletta,
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