- Developer: Tilted Mill Entertainment
- Publisher: Electronic Arts
- Platform: PC
- Release Date: 2008
- Operating System: Windows XP SP2, Windows Vista
- CPU: 1.7 GHz Intel CPU or AMD XP 2100 processor (2.4 GHz for Vista)
- RAM: 512 MB memory (1 GB for Vista)
- Hard Drive: 2.1 GB free hard disk drive space
- Video Card: 128MB video card
- DirectX Version: 9.0-compatible video card
SimCity Societies: Destinations is an expansion pack to SimCity Societies, adding an assortment of buildings and goals to accomplish while serving as mayor. The premise of Destinations is to open up your city to tourism, who add a new dimension to your society by bringing with them cash to spend on attractions, souvenirs, lodging, food, and more. There’s only one catch: if you’re not prepared, the influx of people may quickly drain your city’s resources. You’ll also have to balance the needs and desires of your residents, who may not take kindly to being kicked down the priority list in favor of out-of-towners.
In order for Sims to visit your city, you’ll need to decide how they should reach your destination. You can build airports, seaports, helipads, taxi stands, and bus terminals, all of which have their share of strengths and weaknesses. Airports, for example, take up the most space in your city and are one of the larger sources of pollution and maintenance costs. Bus terminals are smaller and cheaper, but you’ll attract budget-conscious tourists who may be reluctant to spend their money on some of your more pricey attractions and hotspots.
In addition to transportation, you’ll also need to devote some resources to advertising, which will promote your city and extol the virtues of your choice of landmarks. Up to three landmarks can be placed within city limits, from Dracula’s Castle and Snowy Mountain to Henge Monument and Hot Springs. Not all tourists are the same, and SimCity Societies: Destinations features ten different types of travelers who will have various needs that need to be addressed. Burnouts are looking for some entertainment to take their minds off the pressures of work, while child travelers are looking for places that aren’t dangerous or unsafe to the wee ones.
Needs include accommodations, adventurous venues, dining, entertainment, gaming, leisure, and places of worship. You’ll be able to tell how happy the vacationing Sims are by looking at the Sim Card, which will display any souvenirs purchased, cash spent, time remaining on their visit, and other pertinent details. You’ll also be able to view graphs of the total number of tourists and the types of travelers that visit your city, allowing you to focus your efforts on improving certain areas to attract other segments of the population.
SimCity Societies: Destinations also adds a number of features to the base game, such as a strategy mode that introduces maintenance costs to buildings in your city, new policies to help shape your city, new disasters, and new events, such as epidemic outbreak, investment bubbles, general strikes, religious holidays, riots, and more. The expansion also refines many gameplay elements from SimCity Societies, adding new building types (such as housing projects, supermarkets, and carousels), simple roads, and the ability to flatten hilly terrain.
There are six scenarios to complete, each offering multiple goals that will require you to target your resources in offbeat ways. Scenarios include "A Land Apart," where you’ll attempt to build an artists’ paradise, "Assembly Required," where you’ll create an industrial city, and "Dawn of Tyranny," which has you ruling over your city with an iron fist.