The Bottom Line
Pros
- attention to small details
- multiplayer
Cons
- outdated graphics
- awkward interface
Description
- Publisher: Atari
- Developer: Chris Sawyer
- Release: September 2004
- Connect growing cities through an elaborate transportation system.
- Create networks of trains, ships, aircraft, trucks, and busses.
- Create your own or play through one of over 40 scenarios in "Locomotion."
- Technology improves as time passes from the 1900s to the future.
- Build cargo and passenger transportation systems.
- Watch cities expand and build upwards as your transportation system connects them with the world.
Guide Review - "Chris Sawyer's Locomotion" Review (PC)
The problem is "Locomotion" uses the "RollerCoaster Tycoon" game engine from the '90s. The game needs a better interface than "RCT" offers. While I'm not a 3D graphic engine junky, I don't want to go back to the 90s. Gamers were tired of the old "RCT" look, so there will always be a longing for me that "Locomotion" was graphically updated, even just a little.
The interface is familiar, but features feel hidden. To get to the information, you have to go through at least one too many screens. The screen is usually filled with small, adjustable screens in order to change anything with the system.
Buried in the menus of "Locomotion" you'll find control over the small details of running a transportation system. There is always something you should be checking or adding. Transportation routes need to be set and cargo needs to be transported from factory to factory. These details will keep you working on a scenario much longer into the night than you had planned.





