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All About "The Sims 2"

By Courtney Marchelletta, About.com

The Sims 2

"The Sims 2"

Box Cover © Electronic Arts

Developer:

Maxis, Led by Will Wright

Publisher:

Electronic Arts

Release Date:

September 14, 2004 (US)

Genre:

Life Simulation

ESRB Rating:

T for Teen

Number of Copies Sold:

Over 100 million games sold from the "The Sims" franchise; over 13 million copies of "The Sims 2" sold

What is "The Sims 2?":

"The Sims 2," the sequel to "The Sims," is a simulation of everyday life. Relationships, kids, making dinner, school, bills, and going to work is a sampling of some things the virtual people, called Sims, you control will encounter. Your Sims can live a semi-calm life of the family life, bounce from job to job, or be in a constant state of partying. Anything is possible - even working as a scientist on the lookout for aliens. "The Sims 2" is a virtual dollhouse where your imagination is the limit.

"The Sims" Franchise History:

On February 4, 2000, the first "The Sims" game was released. "The Sims" skyrocketed to top of best-selling game charts becoming a gaming phenomenon. "The Sims" and its seven expansions (packs with additional objects and playing features) remained on the best-sellers list until the sequel, "The Sims 2," was released. "The Sims 2" quickly sold a million copies and took its place at the top of charts. The game gave "The Sims" a much needed graphical update and added depth to the Sims' lives. Expansion packs were released on a reliable schedule of roughly every 6 months, adding new features, gameplay, and updates. Many gamers are now gearing up for the release of "The Sims 3."

"The Sims" games are now available in 22 languages for PC and console (Wii, DS, XBox, etc.) gamers. People wouldn't consider themselves gamers became hooked to their virtual families and downloading new furniture and clothes.

Why do people love "The Sims" games? For all types of reasons. Some gamers want to toy with their Sims lives by making them miserable or giving them their every want. Others just want to make new furniture or wallpaper. Then there are the Simmers who spend the majority of their time downloading new clothes, wallpaper, furniture, and hair. And we can't forget the house builders. The Bottom line is that "The Sims" gives people creative freedom.

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